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Design Fails Teach Us More About Good Design Than Any Textbook

Every confusing door, tangled form and unreadable sign is a lesson in what design is actually for.

By Donald Williams · October 27, 2026 · 7 min read
Design Fails Teach Us More About Good Design Than Any Textbook
Design Fails Teach Us More About Good Design Than Any Textbook

Design fails are everywhere, and they are oddly useful. A door that needs a sticker to explain which way it opens, a form that loses your answers, a kettle you cannot see the water level of — each one shows what happens when a design forgets its purpose. And that is the point, because a design is, at heart, a plan for something meant to work in a particular context, satisfying goals and constraints while weighing how it looks, how it functions and how it feels to use, as Wikipedia's overview of design puts it.

So what do bad designs teach us about good ones? Quite simply this: good is not decoration. It is the quiet arrangement of an object, process or system so that the right action is obvious. When a design fails, it usually fails at that job — and the fix reveals a principle you can carry into your own making, whether that is a website, a workshop layout or a hand-bound book.

We spend a lot of time on this site celebrating what makers get right, from how risograph printing actually works to the way an invisible grid keeps book pages calm. This piece goes the other way. It looks at the failures, because they teach the same lessons from the negative side. Readers following this should also see The invisible grid: how book pages are actually designed.

What counts as a design fail, exactly?

A design fail is not simply something ugly. Plenty of handsome objects badly, and plenty of plain ones work beautifully. A fail happens when the design stops serving the person using it. The handle suggests pushing where you must pull. The label sits where your thumb covers it. The instructions assume knowledge you do not have.

Wikipedia's design entry is clear that designing can be brief — a quick sketch — or long and complicated, involving research, modelling and repeated adjustment. The fails we notice tend to come from the short version: someone made a decision, shipped it, and nobody lived with the result. The second month of use is where design succeeds or collapses. A chair is comfortable for five minutes; the question is whether it is comfortable after an hour.

Why do clever people make bad designs?

Because knowledge gets in the way. The person who designed the confusing door knows perfectly well how it opens. They have opened it a thousand times. They cannot un-know it, so they cannot see the problem. This is sometimes called the curse of knowledge, and it explains why so many fails survive testing: the testers are the people who built the thing.

The remedy is unglamorous. Watch someone else use the design, say nothing, and note where they hesitate. Every hesitation is a small failure you can fix. Design researchers have argued for decades about how the process actually works — Wikipedia notes that scholars contrast a rational problem-solving view with a reflection-in-action view — but both views agree on one thing: designing is iterative. You try, you look, you adjust. Fails are what happens when that loop is skipped. We covered a connected angle in How small studios design craft packaging that survives the post.

What do the most common fails have in common?

Most everyday design fails trace back to a handful of root causes. Spot them and you can diagnose almost any bad object you meet.

  • Signs that lie. A handle shaped for pulling on a door you must push. The object's shape is a message, and when the message contradicts reality, people blame themselves. Good design makes the shape tell the truth.
  • Hidden state. You cannot see how much water is in the kettle, how much battery is in the device, or which tab is open. If the user has to remember, the design has moved the work onto the wrong head.
  • Too many choices. Every option added to a menu, a remote or a form costs attention. When everything is possible, nothing is easy. Restraint is a design decision, not a limitation.
  • Beauty bolted on last. Styling applied after the structure is fixed can only decorate. When form and function are designed together, the result looks right because it is right — Wikipedia cites cutlery designed by Zaha Hadid, where the oblique ends of the fork and spoons serve both look and use.
  • No second month. The design was judged in a showroom moment, never in daily life. Packaging that delights on the shelf but cannot survive the post is a classic, which is why we looked at how small studios design packaging that survives the post.

What this means for your own making

Our analysis is simple: treat every fail you meet as free tuition. When something frustrates you, pause and ask what the designer was trying to do, and where the plan came apart. Was the context wrong? Was a constraint ignored? Was the object tested by someone who already knew the answer? Write the answer down. Makers build a private library of these observations, and it sharpens everything from a poster layout to a studio shelf.

The same discipline applies to your own work. Before you call a piece finished, hand it to someone who has never seen it and watch in silence. Where they hesitate, revise. It costs nothing and it catches most fails before they ship. Herbert A. Simon, the scientist whose book The Sciences of the Artificial shaped modern design thinking, put the wider case plainly: "Everyone designs who devises courses of action aimed at changing existing situations into preferred ones." If everyone designs, everyone can learn from the fails.

There is comfort here too. Design researcher Nigel Cross, quoted in the same Wikipedia entry, argues that "everyone can — and does — design," because design ability is a natural cognitive function. So a fail is not proof that design is a dark art reserved for professionals. It is proof that the ordinary human process of planning went slightly wrong, in a way you can see and name.

Can you study good design without studying failure?

You can try, but you will learn less. Good design often looks inevitable once it exists — the well-placed handle, the clear sign, the grid that holds a busy page together. Nothing about it announces the decisions that made it work. A failure, by contrast, wears its decisions on the outside. You can see exactly which choice broke, and therefore which choice matters.

That is why the classics of good design are worth reading alongside the fails. Dieter Rams and Dietrich Lubs' wall clock for Braun, made in the early 1980s and held up in Wikipedia's design entry as a benchmark, succeeds because it removes everything that could confuse. Its lessons are the failures it avoided. The same logic runs through our pieces on typeface anatomy and William Morris's pattern rules: the principles endure because they keep solving the same old problems.

The takeaway from every design fail

Bad design is not a mystery and rarely a scandal. It is a plan that lost touch with its context, its user or its second month of life. Every confusing door and unreadable form is a small, public lesson in what good design requires: honesty in the shape, visibility in the state, restraint in the choices, and testing by someone who does not already know the answer. Look for the fails, name the cause, and carry the fix into your next piece of work. That habit, more than any rule book, is what turns a maker into a designer.

Sources

  1. Design - Wikipedia
  2. Claude Design | Turn ideas into design | Claude by Anthropic

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Frequently Asked Questions

What is a design fail?
A design fail is an object, system or layout that stops serving the person using it. It is not about ugliness — a plain object can work well and a beautiful one can work badly. The fail happens when the design's purpose, its context and the user's real behaviour come apart.
Why do professionals still produce bad designs?
Mostly because of the curse of knowledge. The designer knows how the thing works, so they cannot see where a stranger would hesitate. Fails also survive when designs are judged in a first-impression moment rather than lived with. Watching an unpractised user in silence catches most of these problems early.
Can I learn design principles from failures alone?
You learn faster with both. Good design looks inevitable once finished, so its decisions are hard to see. A failure shows exactly which choice broke. Pairing the two — a benchmark object on one side, a confusing one on the other — makes the underlying principle visible.
Does design ability require professional training?
No. As the design researcher Nigel Cross puts it, everyone can and does design, because design ability is embedded in our brains as a natural cognitive function. Training refines the skill, but the everyday habit of noticing fails and naming their causes builds it too.